HOW WE CREATE A LEARNING GAME AT SOLVER
When we create a learning game, we think of it not as a collection of cards or a set of rules but the experience that comes from using them.
We start from a set of objectives the game should accomplish. Games we design can teach participants facts or concepts, complex problem solving or give them the opportunity to practice skills and improve based on received feedback. We will illustrate this with the example below.
Example – a change management learning game
We had a main objective of teaching change management skills. We wanted the participants to learn about what change is, how to manage it and how to be an active part of it.
In more detail, our objectives to create the change management learning game were:
- participants are able to create a realistic plan using an 8-step framework
- they can simulate in a safe environment how people react to different styles of decision making and leadership during change
- they can identify the skills and behaviours for leading change successfully and learn how to apply them
Having this information as a basis, we checked our resources. We got out from our game designers toolkits the right instruments. We curated the content and designed the concept. Added a relevant and meaningful narrative, with an appropriate theme for the target group. Then, we introduced game mechanics: resource management, co-operative decision making, selection, upgrading, competition and victory points.
The interface and user experience were also designed to serve the objectives. A lot of testing assured us the experience was relevant for the participants. Gathering feedback during all this process was also key in making sure the learning game is useful in diverse organizations.
Thus, our Planetary Saga change management learning game was created. You can see here more about how it turned out: Solver Planetary Saga
the learning games we create are an important tool to provide knowledge and skill development for professionals. They create an engaging and playful atmosphere. Game elements, discussions, feedback, and problem solving with colleagues are vehicles for education.
To learn more about how we create physical but also digital learning games, write to us and we’ll gladly share more.